Software Evaluation
Cost: I think that the cost of software these days plays a big factor into whether a school will take it on or not. Most schools do not have a lot of money to spend on a lot of different softwares let alone for a whole school. Many softwares have age groups and differnet subjects to choose from. Money plays the biggest role in choosing software as well. Abundant features and a low price makes for a very useful software.
Grade Level: It's much easier to have software that have various age groups. This helps school with choosing software that will apply to everyone. This goes from skill levels on math to difficulty in reading or doing word problems. Schools want computer programs that go for everyone, because if not then they'll be spending extra money for each grade level for more appropriate software programs.
Save Features: This is important so that even if students forget to save, the program automatically saves every few seconds of their work. Some students can easily forget to do something as saving a project and this will definitely be a benefit. Also if a computer dies the auto save will also be a good lifesaver. Students also usually like to work on their projects or papers more than once, so this offers them a chance to go back and edit or to add to their work.
Installation: An easy to install software is going to make everyone happy. Step by step instructions make it so nothing is done incorrectly. This allows schools to load and complete installation quickly and correctly.
Help features: Allow fast help online for both students and instructors. This also includes instructions so things can be done quickly and correctly.
Soccer math was an easy to use friendly software for elementary students for ages 6-9.
Tux math command was more of a game set up for elementary students that was ages 7-13.
Cosmo's play and learn playground had many games for various ages and was an easy to use software.
Grade Level: It's much easier to have software that have various age groups. This helps school with choosing software that will apply to everyone. This goes from skill levels on math to difficulty in reading or doing word problems. Schools want computer programs that go for everyone, because if not then they'll be spending extra money for each grade level for more appropriate software programs.
Save Features: This is important so that even if students forget to save, the program automatically saves every few seconds of their work. Some students can easily forget to do something as saving a project and this will definitely be a benefit. Also if a computer dies the auto save will also be a good lifesaver. Students also usually like to work on their projects or papers more than once, so this offers them a chance to go back and edit or to add to their work.
Installation: An easy to install software is going to make everyone happy. Step by step instructions make it so nothing is done incorrectly. This allows schools to load and complete installation quickly and correctly.
Help features: Allow fast help online for both students and instructors. This also includes instructions so things can be done quickly and correctly.
Soccer math was an easy to use friendly software for elementary students for ages 6-9.
Tux math command was more of a game set up for elementary students that was ages 7-13.
Cosmo's play and learn playground had many games for various ages and was an easy to use software.
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